List for Colonial - Dragon Magic

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List for Colonial - Dragon Magic

Postby smonsour » Tue Mar 09, 2010 8:59 am

Dragon Magic 2250pts
PD 8-11

Archmage @ 360 pts
Level 4 , Book of Hoeth (all doubles are irresistible)

Dragon Mage of Caledor @ 435 pts
Level 2 , 2 x Dispel Scrolls, Silver Wand
+1 PD per spell cast

10 Archers @ 110 pts
10 Archers @ 110 pts

6 Dragon Princes of Caledor @ 260 pts
FC, The Amulet of Light (all attacks magical), Banner of Ellyrion (no terrain penalties)
for those ethereal pasties

5 Dragon Princes of Caledor @ 150 pts

5 Dragon Princes of Caledor @ 150 pts

10 Phoenix Guard @ 224 pts
FC, Banner of Sorcery (+ 1D3 PD)
arch mage bunker

7 Sword Masters of Hoeth @ 105 pts

5 Ellyrian Reavers @ 95 pts
Bows

Repeater Bolt Thrower @100 pts
Repeater Bolt Thrower @100 pts

Great Eagle @ 50 pts
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Re: List for Colonial - Dragon Magic

Postby Skipschnitz » Tue Mar 09, 2010 9:16 am

Honestly....I don't like this list. A little too vulnerable. After playing Corey's list last night I don't think that a level 4 archmage is the way to go. I'll pick your Dragon Mage off with shooting, your Swordmasters will also die pretty quick to shooting, and any body with a couple of level one mages will keep your archmage's magic void for awhile. This army is strictly a "sit back at the back line and wait" type of army as the points are too high to march up and get close. Try it, but I don't think you'll like it.
Ben Jones

You've got to come to the game ready to RAI or your head will explode in a shower of contradictory gore and counter-intuitive confusion- RR
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Re: List for Colonial - Dragon Magic

Postby treehugger » Tue Mar 09, 2010 9:32 am

the only thing to make it worse is put the level four on a dragon....Trust ME...
If pushing plastic army men around is your biggest worry in life, I want your life.
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Re: List for Colonial - Dragon Magic

Postby smonsour » Tue Mar 09, 2010 9:58 am

treehugger wrote:the only thing to make it worse is put the level four on a dragon....Trust ME...


Moon Dragon, heh not on my list of things to do... I am aware that people are not fans of Dragon Princes but they are terror causing, fire breathing (panic causing) Dragon..

11 PD maybe for a turn the 1st levels will do it with dispel scrolls until I start getting some irresistible spells off (hopefully) So do you dispel the Dragon Mage spells or do you ignore him and wait for the Archmage.

16 DP isn't exactly a stand back list really thou the army still has a low model count.

There are some big discussions on the board about how well magic lists do or not do because it is dice driven. The book takes some of that away as there is more of a chance to be irresistible than a miscast. THhe ST Prince list by many is proposed at the only competitive HE list. Only issue with the SD is that you are very magically susceptible as well.

Wish I decided to play High Elves 6 months ago :D
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Re: List for Colonial - Dragon Magic

Postby smonsour » Tue Mar 09, 2010 10:40 am

smonsour wrote:Wish I decided to play High Elves 6 months ago :D


Hmm my 'current' list i am going to turn in is turning out pretty conservative..thats OK ill leave Dragons to you Ben and the double HAbom lists to Joey...
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Re: List for Colonial - Dragon Magic

Postby Arhain » Tue Mar 09, 2010 11:52 am

After playing Corey's list last night I don't think that a level 4 archmage is the way to go.


Well, i'd almost say it's like comparing apples to oranges when comparing these magic setups. I'll get to that in a second, but first i'd like to point out that magic got off three drain magics in the game, which is really what I was gunning for. With those drains and my available dispel pool and 3x scrolls, your magic wasn't a bit theat. Now, I know your list wasn't magic heavy, but rolling 6(?) single di castings a turn for raise dead, that can be pretty potent (damn bats). PLUS, I didn't roll the best spells ever.

Now, I say apples to oranges, because the way I run that tournament list is to get the optimal magic for the least amount of points. I don't want to rely on magic, but I want to be able to at least do a little damage/support the rest of my army. That setup only has 6 PD, and the bound ring of fury, with 3 scrolls and 4 DD. This allows me to cast 2 spells a turn with 3 PD, or split it up into 2 and 4, WITH the looming ring of fury. Against certain armies he's more of a Drain Magic battery, but again, for the points, he does what I want. I also did not have the banner of sorcery, which he does have.

Now, his setup is incredibly heavy magic. With the Archmage and Dragon Mage casting, he'll be cracking out between 8 PD(11 when you cound the Dragon Mage's free PD for each spell) and 11 PD(14PD with Dragon Mages free PD for each spell) depending on how he rolls for the banner of sorcery. Also, the archmage's spells have a very good chance of being irresistable (any doubles on a SUCCESSFUL casting roll). So the magic phase is really gross.

So while my magic last night wasn't big and flashy, it wasn't supposed to be. It was supposed to get me reliable magic defense without wasting points on little scroll caddies...and I hate that my ring of fury couldn't kill 3 ghouls in that last turn :evil:

That being said, if you are going to take a Dragon Mage, i'd really suggesting playing with him a bit to get the hang of him. When I ran with him, it took a couple of games to figure out how to get the most out of him.
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Re: List for Colonial - Dragon Magic

Postby smonsour » Tue Mar 09, 2010 2:16 pm

Arhain wrote:That being said, if you are going to take a Dragon Mage, i'd really suggesting playing with him a bit to get the hang of him. When I ran with him, it took a couple of games to figure out how to get the most out of him.


Thanks for the input guys I do like the Dragon mage and over all my list is going to be magic heavy (book or not) Now whether I take a lot of infantry to a bunch of cavalry I am still working out. I still might take this set up just because I like Dragons. The extra dice per sell the DM gets is just a bonus. True like any large creature you need to get the hang of it. it might be worth taking a protective talisman till i get it right.

On the archmage side if not taking High Magic, spells such as Pit of Shades, or any number of spells is nasty especially as its a threat every turn. It can be a game winner in the right circumstances look at the nasty gateway spam. (or the skaven dreaded 13th spell)
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Re: List for Colonial - Dragon Magic

Postby smonsour » Wed Mar 10, 2010 8:07 am

smonsour wrote:On the archmage side if not taking High Magic, spells such as Pit of Shades, or any number of spells is nasty especially as its a threat every turn. It can be a game winner in the right circumstances look at the nasty gateway spam. (or the skaven dreaded 13th spell)



This happened last night, threw a pit of shades right over Josh hammer unit (irr) it killed 13 out of 20 guys which pretty much ended the game there...
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